← goLoadout

Release notes

Your details, before the build

  • Describe your captured item, viewing purpose and optional cosmetic game motions in a saved visual brief.
  • Review source views, part evidence and capture gaps, then confirm details before 3D reconstruction begins.
  • Request more detailed geometry and 2K PBR textures, with larger inspection renders and smaller LODs for game use.
  • Preserve separate objects, names, materials and existing animation data when supplied by the generated model.
  • Inspect photo fidelity, individual part findings, actual mesh inventory and the separation or animation work still needed.

Remember how your capture faces

  • Flip a backwards capture to face downrange with one action.
  • Save rotation and display size for the next time you play with that model.
  • Keep first-person fit separate from the original 3D asset and operator placement.

Your capture, straight into the range

  • Open a ready capture in the range from its inspection page or Gear Vault without first saving a loadout.
  • Select captured gear directly and recognize 1911, M1911 and 2011 names as sidearms.
  • Adjust first-person model rotation and size for the session, with smaller sidearm presentation.
  • See draft quality labels and retry a failed model load instead of mistaking a generic prop for your capture.
  • Export the selected virtual gameplay profile with an eligible captured model.

Your gear, in first person

  • Use your equipped GLB in a 3D range with movement, aiming, recoil, ammo and reloads.
  • Choose balanced carbine, rapid SMG, precision marksman or agile sidearm gameplay, with damage, accuracy, control, mobility and range ratings.
  • Clear targets with health bars and hit feedback; pause, resume and share a local score card.
  • Play with mouse, keyboard or touch controls, including a drag fallback where mouse capture is unavailable.
  • Export fictional gameplay settings with eligible owned or starter assets and the placement manifest.

Your gear in play: target course and game assets

  • Play a two-minute course with a public starter kit or a saved loadout, with a rotating 3D gear preview.
  • Aim with a pointer, touch or keyboard; pause and resume, restart with confirmation, and share a self-reported score card.
  • Download eligible captured and generic starter GLBs with a placement manifest and clear draft-review labels.
  • Keep private models out of score links and preserve the course destination when signing in.
  • Use the exported files as a starting point; scale, attachments, collisions and gameplay still need setup in your chosen engine.
  • Worker requests preserve their headers and database connections close after reads, commits and rollbacks.

Product Hunt launch gift

  • Claim the launch gift once per account from the homepage, warrior page or upload page.
  • Generate one model for free without entering payment details; confirmed generation failures restore the free allowance.
  • Receive 1,111.11 assistant credits, the allowance of the $10 pack at launch, and open the Assistant tab directly.
  • Repeated claims and concurrent requests cannot grant extra benefits or silently switch free generation to paid checkout.
  • Equipment categories remain intact when remixing official showcase loadouts.

Community feed focus and simpler profile

  • Official showcases no longer appear in the Community feed.
  • The public showcase collection and its direct loadout reveal links remain available.
  • The profile sign-out menu keeps account controls without exposing a personal Meshy credit-price entry.

Unified equipment library and category filters

  • The Gear Vault combines fitted operator gear and shared gear in one searchable equipment library.
  • Category and collection filters make it quick to find weapons, armor, uniforms, headwear, accessories and other gear.
  • The loadout Equipment tab uses the same combined library with a category filter.
  • Imported asset names are normalized for clear labels without changing saved asset IDs.

Named equipment with fitted-part previews

  • Imported equipment names are normalized for display without changing saved asset IDs.
  • All 51 fitted operator components have private preview images in the picker and saved vault.
  • Preview access validates the requested component against its registered operator release.

Field outfits layer over plate carriers

  • All nine Field outfits use a separate torso rig layer over the Field or Heavy armor carrier.
  • Manual editing and assistant actions preserve the other layer when equipping, replacing or removing gear.
  • Saved loadouts retain both layers and their individual fit adjustments.

Field outfits keep the character complete

  • Harnesses and pouches retain the base shirt on the original and numbered operators.
  • Existing saved loadouts pick up the corrected clothing visibility when reopened.

Showcase journeys and shared operator gear

  • Character selections, reveal views, gear inspection and share actions connect to the same anonymous browser journey.
  • Fitted military gear can attach to numbered operators, including Operator 09, while following the active character rig.
  • Sign-in and signup flows preserve the selected loadout and campaign through the account provider.
  • The product dashboard shows the last 24 hours, account-flow outcomes, activity by showcase and creative, and the complete product event feed.

Complete showcases and reliable remixing

  • All twelve official showcases now use complete library characters and equipment with refreshed hero renders and share images.
  • Remixes preserve the exact character, gear and pose without adding equipment from your account preset.
  • Sign-in and create-account links work before JavaScript loads and return to the selected remix.
  • Corrected library availability messages and completed short-sleeve clothing assembly.

Public loadout reveals and private remixes

  • Public reveal pages include rendered heroes, gear inspection, creator attribution, and social preview cards.
  • Mobile and desktop remix flows preserve the selected build through sign-up and create an independent private copy.
  • Publishing and withdrawal enforce snapshot privacy, scoped asset access, and retained source attribution.
  • Campaign attribution connects reveal visits, signup, remixes, saved builds, and paid-generation starts.

Close-up character review and bounded quality budget

  • Two full-character views and separate 768px close-ups of both hands; existing weapon and pose controls are unchanged.
  • Current-revision visual checklist withholds approval for issues, uncertainty, missing views and loading warnings.

Reliable catalog-backed character chat

  • Release notes use the same dark background, green accents, and readable text as the rest of goLoadout.
  • Prominent “Preparing your warrior…” overlay and visible assistant progress.
  • Permission-aware catalog search, retained shortlists and selected-item details replace whole-catalog prompts; community browsing is searchable and paginated.
  • Server-owned multi-step conversations, immutable model requests, confirmed browser edits, stop controls and explicit draft recovery.
  • Compact tool outcomes fix the conversation-context failure while preserving reasoning continuations.

Reasoning-powered loadout assistant

  • Reasoning-enabled LLM chat with up to six tool-and-review steps per request.
  • Shared WebMCP tools for character body parts, weapons, equipment fitting, and loadout Details.
  • Richer character and gear context, plus fresh front and side previews after edits.
  • Whole-request undo, stop controls, and protection against overwriting manual edits.

Release ledger and architecture refresh

  • Public release timeline with feature summaries and release dates.
  • Architecture and C4 documentation updated through community sharing.
  • Migration guidance now covers analytics and community sharing.

Visual editor and community sharing

  • Focused visual loadout editing.
  • Image-aware character assistant refinement.
  • Community sharing for loadouts, weapons, and concepts.

Saved-loadout editing

  • Edit and save existing loadouts.
  • Stable saved-build identity.
  • Cleaner analytics for loadout actions.

Product observability

  • CloudWatch dashboard and structured logs.
  • Product funnel and failure analytics.
  • Host health and system alarms.

Live asset payments

  • One-time Stripe Checkout for new gear.
  • Verified webhook fulfillment.
  • Idempotent payment state.

Astra reconstruction pipeline

Repository milestone timestamp from commit 1979992; this is not a separate production deployment.

  • Astra xhigh capture planning.
  • Meshy reconstruction and Blender processing.
  • Draft and review gating for uncertain results.